2048
2048 is a number puzzle played on a four-by-four board. Every move slides all tiles in one direction. Matching tiles combine: two 2s make a 4, and two 4s make an 8. Your goal is to build the 2048 tile while keeping enough room to move. There is no countdown, so you can study the board before acting.
For your first round, try keeping your largest tile in a corner and arranging nearby values in order. This is a useful starting habit, not a guaranteed solution: newly spawned tiles can change your plan. For example, moving a row containing 2, 2, 4, 4 to the left creates a 4 and an 8. A tile created by a merge cannot merge again in that same move. Remembering that rule helps you predict the next board.
When space becomes scarce, look beyond the largest number. Bringing small matching tiles together can matter more than scoring immediately. A move without a merge can still be useful if it improves your layout. The round ends when the board is full and no adjacent equal tiles can combine.
This is an adaptation of Gabriele Cirulli's MIT-licensed 2048 project, not a TOFTI original. This edition uses self-hosted files, Turkish and English controls, and separate local progress storage. There are no in-game adverts, outside game-portal redirects or third-party tracking scripts. When browser storage is available, your best score and current round stay on this device. Private browsing or clearing site data may remove them.
How to play
On a computer, click inside the game and use the arrow keys. All tiles slide together in the selected direction. On a phone or tablet, swipe across the board; tapping a tile does not move it.
Try merging two adjacent 2 tiles to make 4. On a later move, join two 4s to make 8. Each valid move adds a new 2 or 4 in an empty cell. A key press that leaves the board unchanged adds no tile.
Your score increases by the value of each merged tile. New game resets the current round but preserves your best score when storage is available. After reaching 2048, choose Keep going to aim for larger tiles.
First-round tip: choose a corner for your largest tile. Before moving it away, compare the merges available in other directions. Shrinking free space is a warning to think about your layout, not only your score.